[Source: Global Esports Federation] The Global Esports Federation starts the new year following the successful staging of the first edition of the #worldconnected series (#wcs20) in December 2020. The event saw participation from 75 countries and territories across seven regions of the world.
The regional esports competitions hosted by the GEF’s Member Federations attracted close to 5,000 esports players worldwide competing in 11 titles, drawing over half a million spectators online. Top matches were streamed live on the GEF’s Twitch channel – twitch.tv/GEF.
In addition, the staging of the inaugural GEFcon attracted over 1,000 participants from around the world. GEFcon20, developed with Sports Innovation Lab, showcased 14 sessions with 50 global thought leaders from esports, sports, technology and innovation sectors. The GEFcon20 sessions remain available for free viewing at GEFcon.org/videos.
“While so many events around the world were cancelled or postponed in 2020, our #wcs20 program demonstrated the Global Esports Federation’s capability, drawing the world’s esports community together. We are encouraged by the support from our diverse Member Federations and are committed to continuous collaboration,” said Chris Chan, President, Global Esports Federation.
“We kick off 2021 with renewed determination and commitment to promoting the credibility, legitimacy and prestige of esports.”
“At the GEF’s December Board Meeting, we reaffirmed our commitment to provide an integrated service platform to our Member Federations, assisting further growth and development. This year we will focus on diverse strategic initiatives, as well as the development and delivery of our global events portfolio, including our annual flagship Global Esports Games,” added Chris Chan.