esports - Host City

UCI and Zwift announce 2020 Cycling Esports World Championships

 The press conference on the agreement between the UCI and Zwift (Photo © UCI)

[Source: UCI] The Union Cycliste Internationale (UCI) has signed a Memorandum of Understanding (MoU) with Zwift, a global online training and racing platform for athletes, for the governance and development of cycling esports as a new cycling discipline.

This MoU follows the integration of cycling esports into the UCI Constitution, which was approved by the Federation’s Congress in September 2018 in Innsbruck (Austria). The objective is two-fold: to establish requirements that guarantee the speciality meets the standards of sporting integrity and fairness necessary for all UCI-sanctioned disciplines, and to launch the inaugural UCI Cycling Esports World Championships in 2020, as well as qualification events for these Championships, on the Zwift platform.

The news follows the confirmation of Zwift as Official Supplier to the 2019 UCI Road World Championships in Yorkshire, Great Britain.

As part of the MoU, the UCI and Zwift will collaborate to ensure the sporting credibility of cycling esports events. This will include the establishment of a hardware programme that is reliable enough to be used in events sanctioned by the UCI, a performance verification programme that will validate a rider’s performance and ward against technological fraud, and a rider identification system, including height and weight. Moreover, different formats of racing, for individuals and teams, will be tested. The UCI Regulations will be updated accordingly.

On the sporting side, the UCI will organise the 2020 UCI Cycling Esports World Championships (on the Zwift platform). These will be held on a date and at a venue that are still to be confirmed. The UCI and Zwift have agreed that a maximum of 15 National Championships will be organised in select countries as well as Continental Championships; these competitions, organised on-site or remotely on-line, will act as qualification events for the new UCI Cycling Esports World Championships. The Zwift application will be the only programme used for all these events.

 Following the first edition of the World Championships, the UCI will launch a bidding process to determine the provider with which it will collaborate for the UCI Cycling Esports World Championships after 2020.     

UCI President David Lappartient declared: “Cycling esports is a fantastic opportunity for the development of cycling. It is a new way of practising cycling that is expanding rapidly and enables more athletes, whether beginners or more experienced, to train and race regardless of what the weather is like and where they live. The Memorandum of Understanding between our Federation and Zwift is a decisive step towards the total integration of cycling esports by the UCI.”

Zwift’s Esports CEO Craig Edmondson added: “Earlier this year, we stated our ambition to develop an esports platform, but I think it’s much more than that. We are looking to establish a new approach to the sport. This partnership is a significant leap forward in that journey. We are at the very beginning of a long and exciting roadmap here at Zwift as we look to establish a new and innovative cycling discipline.”

 

About Zwift
Zwift is a fitness company born from gaming, that is dedicated to fitness and experienced in software and video game development. Combining that passion and deep understanding of the fitness world, Zwift is the first company to use massive multiplayer gaming technology to bring the outdoor experience indoors. Athletes from around the globe can train and compete with each other in rich, 3D-generated worlds simply by connecting their existing devices & hardware (e.g. cycle trainers, power meters, treadmills, heart rate monitors, etc) wirelessly via open industry standard ANT+ and BLE. From friendly competition, to racing and structured training programmes, Zwift is building a community of like-minded athletes united in the pursuit of a better social fitness experience.

 

About the Union Cycliste Internationale (UCI)
Founded in 1900, in Paris (France), the Union Cycliste Internationale (UCI) is the worldwide governing body for cycling. It develops and oversees cycling in all its forms, for all people as a competitive sport, as a healthy recreational activity, as a means of transport, and also just for fun. The UCI manages and promotes the eight cycling disciplines: road, track, mountain bike, BMX Racing, BMX Freestyle, cyclo-cross, trials and indoor cycling. More information on www.uci.org.

Riot Games reveals impact on economy and tourism for first host city of the League of Legends European Championship finals

Riot Games' Alban Dechelotte speaking at Host City 2018 (Photo: Host City)

[Source: Riot Games] Riot Games today reveals the economic impact the first League of Legends European Championship (LEC) Finals had on the host city of Rotterdam. In association with Burson Cohn & Wolfe Sports, the leading firm within host city partnerships, Riot Games developed a programme inspired by traditional sports structures that saw over 40 cities bid to host the first LEC Finals. Analysis of the LEC Spring Finals held at the Ahoy Arena in Rotterdam on April 13th and 14th shows impressive economic impact that outperforms other sports events of similar size and length, in hockey, soccer and basketball.

This economic impact analysis concludes that the LEC Spring Finals contributed €2,358,417 to the local economy of Rotterdam. The study combines personal on-site surveys with Riot Games' verified accounts and ticket-sale data from the event and found the average guest spent €52.6 per day and 87.13% of the event's guests were non-local visitors. Alongside the measurable impact, the study also found additional impacts such as the future potential of tourism with visitors stating they would be willing to travel long distances to visit the LEC. The Spring Finals hosted visitors from China, South Korea, Peru and 37.83% of international visitors stated they would consider moving to Rotterdam if the right job opportunity became available.

The Riot Games host city process, which was the first of its kind in esports, has been in development since 2018 and the high demand from host cities has resulted in Riot Games expanding their programme with cities being invited to bid two years in advance with applications for 2021 now open.   

"Esports is maturing. We're establishing processes based on long-standing sports to elevate the industry and to develop the ecosystem further," said Alban Dechelotte, Head of Business Development and Sponsorships for the LEC. "At the same time we're offering something traditional sports doesn't have, a younger tech-oriented audience, and this provides tremendous value for cities looking to attract a hard to reach demographic. Whilst the broadcast potential of esports means we're able to promote a city on an international scale. Streaming knows no borders."   

"We've assisted many sports rights holders in their host city partnerships, but the interest for esports is at a level we have never experienced before," said Ronnie Hansen, Director of Sports Practice for Burson Cohn & Wolfe Sports. "Our study shows an impressive economic impact, outperforming other sport events of similar size and lengths. The reason is very simple; the share of non-local guests is substantial and the spend from a young, well-educated demography is high."

"We were thrilled to host Riot Games in our venue (2016 for the EU LCS and 2019 for the LEC Spring Finals). Our indoor arena is made for big and exciting sporting events and is the perfect location in Rotterdam, and even in the Netherlands, for esports tournaments. Amazing atmosphere, great audience and we would love to host more esports events in the future!", according to CEO of Rotterdam Ahoy, Jolanda Jansen.

The LEC launched in January 2019 and quickly became the most viewed esport league in Europe with a 25% increase in average viewers per minute for the final weekend from 2018. The league has also signed a significant number of mainstream sponsors including Shell, Kia, Beko and Footlocker and the number continues to rise with more sponsors being revealed this Summer.  

The LEC Summer Finals heads to Athens on September 7th and 8th for more information please visit eu.lolesports.com.

The bidding process for 2020 is already closed by applications are open for 2021.To find out more about the host city bidding process please visit: https://bcw-sport.com/league-of-legends-host/

Alban Dechelotte is speaking at Host City 2019, the largest meeting of cities and sports, business and cultural events. Register here

eSports made medal sport for Hangzhou 2022 Asian Games

[Source: OCA] The Olympic Council of Asia and Alisports of China has announced a strategic partnership to bring the electronic sports video game phenomenon to the official sports programme of the 2022 Asian Games in Hangzhou, China.

eSports, which is enjoyed by millions of youngsters around Asia and the world, has already been added to the OCA’s 5th Asian Indoor and Martial Arts Games (AIMAG) in Ashgabat, Turkmenistan, this September as a demonstration sport.

It will also feature in next year’s 18th Asian Games in Jakarta and Palembang, Indonesia, again as a demonstration sport. By the time of the 19th Asian Games in 2022, however, eSports will become an official medal sport – reflecting the rapid development and popularity of this new form of sports participation among the youth.

Alisports, which was established in 2015 as the Alibaba Sports Group by the Chinese e-commerce giant Alibaba Group, will work closely with the OCA to develop the marketing of eSports.

The OCA President, HE Sheikh Ahmad Al Fahad Al Sabah, said: “The Olympic Council of Asia has constantly been committed to the heritage, development and improvement of Asian sports, and we are extremely pleased about the strategic partnership with Alisports. 

“We look forward to further collaboration with Alisports in regards to digital sports concepts along with sporting events. We are sure that the extensive organising capabilities of Alisports, and their experience in e-sports, will assist the OCA in developing all sports.”

Alisports founder and CEO Mr. Zhang Dazhong said: “I would like to thank the Olympic Council of Asia for their faith in Alisports. Together we will work on providing the sponsors of the Asian Games with more opportunities and maximising the market value, so that the OCA enjoys optimum benefits and advantages.”

eSports to be contested at the 5th AIMAG this September include FIFA 2017, MOBA (Multiplayer Online Battle Arena) and RTA (Real Time Attack) gaming types.

[Source: OCA]

New esports arena opens in downtown Las Vegas

Las Vegas’ huge array of entertainment options has a new addition: a facility solely for esports tournaments and events.

Called “thE Arena”, it has been created in downtown Las Vegas at the Neonopolis by Millennial Esports Corp – a company that owns and operates some of the leading mobile apps in esports.

The 15,000-square foot studio and arena will be Nevada’s first permanent esports centre and is wired for live streaming and casting, hosting players and facilitating tournaments 24 hours a day, 365 days a year. It will seat up to 500 people and feature a state-of-the-art main stage with built-in broadcast capacity and DJ booths.

Speaking to Host City ahead of thE Arena’s opening on March 3, Millennial Esports Corp CEO Alex Igelman said: “We are extremely excited to have been pioneers in the design, planning and construction of the first permanent esports facility in Nevada.”

The opening will be marked with a Millennial Esports Halo World Championship Open at the venue. Custom-made gaming stations will occupy centre stage with theatre-like seating and VIP areas. Audio and visual components include an LED video wall with advanced lighting and sound plus cinema projectors.

Three years in the making, Igelman explained how the venue concept was devised. “It was in November of 2014,” he said. “I still remember the day. I was meeting with my colleague Chad Larsson and one of the original investors.

“I told them the future of this industry was in Las Vegas and that we had to build an area and studio there. At first both of them were skeptical, but when I laid out the overall vision they both warmed up to the concept.

“The feedback from the esports community has been unbelievable. We have received many unsolicited emails congratulating and thanking us for building thE Arena from local, national and international esport fans and community members. We are truly overwhelmed by the response.”

In 2016 a report published by SuperData Research revealed that the global esports industry captured a record 213 million viewers and generated $892 million dollars in revenue.

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